Wyrd®

A trick-taking card game for 2–4 players

Players may swear an oath on how many tricks they will win. The stakes rise with every oath and affect the points everyone can win.

The first pixel poem from jo,oj Pixel Poet — a studio with an owl for a name.

THE MAKER
jo,oj PIXEL POET

Hello, I'm Daniel

jo,oj Pixel Poet is a small studio making complete, honest games — me, my partner Emily, and the collaborators a project calls for.

“jo,oj” is the face of an owl — two eyes, watching. It stands for what the studio aims to be: observant and wise. “Pixel Poet” is the rest of the promise — small, atmospheric games, made with care, meant to mean something.

We make one complete game at a time. We finish it. Then we let it go, and begin the next. Wyrd is our first one.

Why we make games this way ↓
BELIEF
A BETTER WAY

Making games – the old way

We feel nostalgic for honest games of the past

Games you bought 10 or 20 years ago were complete and tested thoroughly. Today, you buy a game and it's unfinished and filled with bugs.

You get a day 1 patch that is as big as the game itself. Companies are selling games before they are finished, making the player pay for Alpha versions.

Besides endless bugs and hot fixes, there are deluxe additions, anniversary editions, weapons, skins, DLCs… just so they can reach for your wallet again, for a game that you've already bought.

COMMITMENT
PLAY BEFORE YOU PAY

The Demo Promise

Every game must prove its worth before asking for money.

Our demos are not marketing tricks or limited-time trials. They are complete vertical slices — offered freely, with respect for those who cannot afford the full game, and as a meaningful preview for those who can.

A Good Demo

01 Real

Gives you the real experience

A complete vertical slice — real mechanics, real polish, nothing held back.

02 Timeless

Never expires or pressures

No countdown timers and no fear of missing out — play it on your own time.

03 Free

Contains no ads or upsells

What you play is the game. Nothing is ever sold back to you mid-play.

FOUNDATION
THE THREE PILLARS

The Three Pillars

Everything we make stands on these commitments — the three pillars.

COMPLETION

Complete at Birth

Everything released is born whole.

$0/forever
No infinite roadmaps.
No stretch goals.
No endless upgrades.
No prototypes for purchase.

“A delayed game is eventually good, but a rushed game is forever bad.”

— Shigeru Miyamoto

RESPECT

Respect Through Design

Every choice answers to the player.

$0/forever
Respecting your time: No padding.
Respecting your intelligence: No manipulation.
Respecting your wallet: No reaching for it twice.

Every decision answers one question:

“Does this respect the player?”

HONESTY

Honest Commerce

One price. One purchase. Forever yours.

$0/forever
No subscriptions.
No battle passes.
No data harvesting.
No psychological tricks to extract more money.

Just the radical act of selling a complete product for a fair price.

CONNECTION
REACH OUT

Say Hello

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